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Technical Animator/Rigger Job

Eingestellt von Yoh

Gesuchte Skills: Client

Projektbeschreibung

TECHNICAL ARTIST - ANIMATION AND RIGGING needed for a CONTRACT opportunity with Yoh's client located in Seattle, Washington.

THE BIG PICTURE - TOP SKILLS YOU SHOULD POSSESS:

- 3D Technical Artist
- Animation
- Rigging

WHAT YOU'LL BE DOING:

- You will be creatively rigging, skinning, and integrating animation assets for a number of interactive experiences.
- Developing engrossing Real Time and pre-rendered experiences for Virtual Reality, Augmented Reality, and other interactive projects
- Basic keyframe- and motion-capture-driven animation pipelines, working closely with animators and outsourcing to efficiently integrate assets into Real Time engines such as Unity or Unreal

WHAT YOU NEED TO BRING TO THE TABLE:

- Expertise in 3D animation/rigging packages such as Maya, 3DS Max, etc., as well as in Real Time engines like Unreal or Unity
- Ability to reproduce or mimic realistic deformation and blending is essential
- A strong portfolio demonstrating exceptional character/costume rigging and skinning, as well as any examples of previous animation pipeline tool development
- Experience developing and shipping AAA+ quality games
- 5+ years of work experience as a 3D technical artist

BONUS POINTS! OTHERWISE KNOWN AS PREFERRED QUALIFICATIONS:

- More specialized technical animation skills - cloth sims, particle effects, etc.
- Experience with motion capture animation and systems.

WHAT'S IN IT FOR YOU?

- This is an awesome opportunity to work with one of the top studios in the country!

WHAT ARE YOU WAITING FOR? APPLY NOW! (DARE WE SAY YOLO?!)

RECRUITER: Mike Allen

Yoh, a DayJ2W: MEDIA ; J2W: INFOTECH

MONJOBSFSF:INTET

Ref:

Branch: IT & Telecom

Projektdetails

  • Vertragsart:

    Contract

  • Berufserfahrung:

    Keine Angabe

Geforderte Qualifikationen

  • Kategorie:

    IT Entwicklung

  • Skills:

    client

Yoh