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Gameplay System Designer
Eingestellt von CompuCom
Gesuchte Skills: Designer, Design, Support
Projektbeschreibung
RESPONSIBILITIES
- Work with the Lead Sandbox Designer to understand the vision of the product and design gameplay systems that bring it to life
- Work across disciplines to ensure the systems design vision has the support it needs
- Use internal development tools to develop gameplay systems
- Participate in creative discussions, offer helpful critique, and provide your own compelling ideas
- Identify needs and inefficiencies with the engine, tools and overall process to improve quality and iteration of design
- Develop testing plans for your designs to ensure proper feedback, iteration and polish
QUALIFICATIONS
- High school diploma or GED required, AA/BA/BS preferred
- 2-3 years of industry experience and at least one AAA title shipped as a systems designer or equivalent
- Demonstrable system designs in shipped products that you can discuss
- Great communication skills; comfortable working in a very communicative and passionate team environment
- Rabid game fan - be prepared to demonstrate that you've played all of the games and thought a lot about the game
PLUSES
- Experience tuning core mechanics including player abilities, weapons, vehicles, etc.
- Experience creating and tuning enemies and making them fun to fight against
- Experience balancing Multiplayer mechanics
- Experience working on First Person Shooters
Projektdetails
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Einsatzort:
Kirkland, Vereinigte Staaten
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Projektbeginn:
asap
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Projektdauer:
Keine Angabe
- Vertragsart:
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Berufserfahrung:
Keine Angabe
Geforderte Qualifikationen
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Kategorie:
Medien/Design, Sonstiges