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Technical Artist Job
Eingestellt von Yoh
Gesuchte Skills: Engineering, Support
Projektbeschreibung
TOP SKILLS YOU SHOULD POSSESS:
- Automation Tools
- Content Pipelines
- Asset Management
WHAT YOU'LL BE DOING:
- Design and implement simple, fast, elegant data driven content creation pipelines
- Implement/maintain game wide pipelines collaborating with engineering on implementation
- Support the content creation teams with tools, workflow, and pipelines to aid generation and implementation
- Create tools and scripts to assist the artists in their workflow.
- Works with pipeline and rendering programmers to implement systems
- Create tools and scripts to assist the artists in their workflow
WHAT YOU NEED TO BRING TO THE TABLE:
- Must have five to seven (5-7) plus years of experience in video games, film/television or equivalent.
- At least three (3) plus years as a Technical Artist.
- Proven track record of continuously improving content pipelines
- Understanding of data driven art content pipelines.
- Understanding of lighting and shading.
BONUS POINTS! OTHERWISE KNOWN AS PREFERRED QUALIFICATIONS:
- Experience with Unreal Engine or equivalent is a huge plus.
- Experience creating environment art
- Experience using Maya
WHAT'S IN IT FOR YOU?
- Work on the cutting edge of the entrainment technology on an unaccounted project for a cross platform product.
APPLY NOW! (DARE WE SAY YOLO?!)
RECRUITER: Derrick Troy
Yoh, a DayJ2W: MEDIA
MONJOBJ2WBRSEA
Ref:
SFSF: PROF
Projektdetails
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Einsatzort:
Redmond, Vereinigte Staaten
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Projektbeginn:
asap
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Projektdauer:
Keine Angabe
- Vertragsart:
-
Berufserfahrung:
Keine Angabe
Geforderte Qualifikationen
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Kategorie:
Ingenieurwesen/Technik, Sonstiges