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Technical Artist Job
Eingestellt von Yoh
Gesuchte Skills: Ai, Adobe, Python, Client
Projektbeschreibung
TOP SKILLS YOU SHOULD POSSESS:
- Automation Tools
- Content Pipelines
- Asset Management
WHAT YOU'LL BE DOING:
- Responsible for identifying, implementing or inventing the correct technical approach to be able to render the Creative Director's and Art Director's visions on target
- Provide unique solutions to improve the creative process in a collaborative environment
- Support the content creation teams with tools, workflow, and pipelines to aid generation and implementation
- Contribute to a smooth pipeline from outsourcers to game engine
WHAT YOU NEED TO BRING TO THE TABLE:
- Six (6) plus years as professional artist or equivalent experience
- Three (3) plus years in a team lead capacity
- Minimum of at least one current console generation title as a Senior Technical Artist
- Proficient with professional 3D software for content production across multiple disciplines including 3D modelling, texture production, animation, rigging, A.I. and audio. (Maya, Motion Builder, Cinema4D, Zbrush and Creative Suite, especially).
- Coding, workflow tools and script authoring experience that has reduced the cost of in-house or outsourced content production and pushed creative iteration (including C#/Python/MEL/Adobe ExtendScript/DirectX Shaders (HLSL), etc.).
BONUS POINTS! OTHERWISE KNOWN AS PREFERRED QUALIFICATIONS:
- Experience with Middleware content pipelines a plus.
- Unity expertise highly desired
WHAT'S IN IT FOR YOU?
- Work on the cutting edge of the entrainment technology on an unaccounted project for a cross platform product.
APPLY NOW! (DARE WE SAY YOLO?!)
RECRUITER: Derrick Troy
Yoh, a DayJ2W: INFOTECH
TAX TERM: CON_W2J2WBRSEA
Ref:
SFSF: PROF
Projektdetails
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Einsatzort:
Redmond, Vereinigte Staaten
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Projektbeginn:
asap
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Projektdauer:
Keine Angabe
- Vertragsart:
-
Berufserfahrung:
Keine Angabe
Geforderte Qualifikationen
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Kategorie:
IT Entwicklung, Medien/Design