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Technical Artist Job
Eingestellt von Yoh
Gesuchte Skills: Engineering, Photoshop, Design
Projektbeschreibung
THE BIG PICTURE:
The Technical Artist works as a bridge between the art and programming staff. Individuals in this role are generalists, excellent communicators, with strong problem solving skills, and with a respect for aesthetics. Candidates can be from an art, design, mathematics, engineering or science background; however they must demonstrate a comfort level in working with both art and science.
TOP SKILLS YOU SHOULD POSSESS:
- Computer generated art
- Knowledge of Maya
- Solid Mel Scripting
WHAT YOU'LL BE DOING:
- Working with programming/technical staff the Senior Technical Artist ensures that CG assets are easily integrated into the game engine without sacrificing artistic integrity.
- Technical Artists will be expected to understand how game play and architecture issues can affect content creation and successfully develop workflows to compensate for such limitations on artistic content.
- Researching and developing new art tools, processes, and technologies for production of Real Time game artwork.
- Designing, implementing and maintaining art production paths using both off-the-shelf and proprietary software.
- Authoring, maintaining and customizing scripts for production team.
- Troubleshoot problems in pipeline and for individuals on as-needed basis.
- Creating proof-of-concept files for game art, effects, and animations.
- Creating training files, examples, text and tutorials and assisting art staff in learning new technologies and processes.
- Testing and evaluating new internal and off the shelf software tools and technologies for Real Time artwork development.
- Reviewing current and emerging technologies and technical developments for incorporation into the game engine.
WHAT YOU NEED TO BRING TO THE TABLE:
- BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
- At least three (3+) years in computer generated art, preferably in game development.
- Excellent knowledge of Maya, with solid Mel Scripting skills.
- Knowledge of modelling, lighting, texturing/shading, rendering, rigging, skinning, and special effects.
- Experience with authoring tools such as Photoshop, ZBrush, Mudbox, Turtle, and Mental Ray.
- Programming experience considered a bonus (Cg/HLSL shaders, C/C++, Perl, etc) as are traditional drawing, painting, or sculpting skills.
IF THIS SOUNDS LIKE YOU, APPLY NOW!
RECRUITER: Kelly Kingera
Yoh, a DayTHIS ADDRESS IS EXCLUSIVELY FOR INDIVIDUALS WITH DISABILITIES REQUESTING APPLICATION ASSISTANCE.
MONJOB
J2W: PROF; J2W: INTETSFSF:INTET
Ref:
SFSF: PROF
Projektdetails
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Einsatzort:
San Diego, Vereinigte Staaten
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Projektbeginn:
asap
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Projektdauer:
Keine Angabe
- Vertragsart:
-
Berufserfahrung:
Keine Angabe
Geforderte Qualifikationen
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Kategorie:
Medien/Design, Ingenieurwesen/Technik