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Solving Artist Job
Eingestellt von Yoh
Gesuchte Skills: Support, Engineering
Projektbeschreibung
TOP SKILLS SHOULD YOU POSSESS:
- Expert knowledge of Cortex
- Knowledge of MotionBuilder
- Knowledge of Maya and Vicon Blade
WHAT YOU'LL BE DOING:
- Overall, the position of Solving Artist is expected to partner with the organization to provide high quality performance results for all projects; collaborate with the Motion Capture and Motion Edit departments to determine optimal approaches to solving; evaluate the latest software and techniques as future solutions and present to the Solving Supervisor; provide guidance and education to contingent solving support as the department grows; collaborate with all members of the solving team to identify, test and implement new techniques and streamlined workflows; understand, implement and improve upon the department goals and objectives.
- Ensure and achieve the highest level of quality of all work in regards to performance quality, technical setup, technical approach and the project schedule.
- Uphold all project deadlines, working with project producers to ensure work is completed on schedule.
- Collaborate with the Motion Capture department to understand the latest acquisition processes, discuss streamlining techniques, and study the effects and benefits of all acquisition decisions.
- Present acquisition findings to the Solving Supervisor, providing potential solutions or improvements.
- Collaborate with the Motion Edit, Animation, Technical Animation Production Support and Engineering departments to understand the technical delivery standards expected from the client and other departments.
- Document and maintain up-to-date processes for the solving team, as well as current and future contingent staff.
- Provide educational documentation, videos, courses, and sessions to all solving support in the department.
WHAT YOU NEED TO BRING TO THE TABLE:
- Four to seven (4-7) years experience in the entertainment industry, including video game, film and television production.
- Experience in the production of motion capture projects.
- Expert knowledge of Cortex (or later Solving department software) is required.
- Intermediate plus knowledge of MotionBuilder is required.
- Knowledge of Maya and Vicon Blade (or later Tracking department software) is preferred.
- Thorough understanding of the solving process: character setup, actor setup, retargeting, and performance evaluation.
- Must have a trained eye for performance, and provide artistic and technical feedback to contribute to the expected quality output of the department.
- Proper time management, communication and understanding of deadlines and schedules.
BONUS POINTS! OTHERWISE KNOWN AS PREFERRED QUALIFICATIONS:
- Four (4) year College Degree is preferred.
IF THIS SOUND LIKE YOU, APPLY NOW!
Yoh, a DayTHIS ADDRESS IS EXCLUSIVELY FOR INDIVIDUALS WITH DISABILITIES REQUESTING APPLICATION ASSISTANCE.
J2W: MEDIA; J2W: INFOTECH; J2W: INTET
TAX TERM: CON_W2SFSF:INTET
Ref:
SFSF: PROF
Projektdetails
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Einsatzort:
San Diego, Vereinigte Staaten
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Projektbeginn:
asap
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Projektdauer:
Keine Angabe
- Vertragsart:
-
Berufserfahrung:
Keine Angabe
Geforderte Qualifikationen
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Kategorie:
Ingenieurwesen/Technik, Sonstiges