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Blendshape Artist Job

Eingestellt von Yoh

Gesuchte Skills: Client

Projektbeschreibung

BLENDSHAPE ARTIST needed for a long term contract opportunity with YOH'S client in San Diego, CA.

THE BIG PICTURE - TOP SKILLS YOU SHOULD POSSESS:

- Previous Blendshape experience
- Familiar with Zbrush/Mudbox
- Team Player

WHAT YOU'LL BE DOING:

- The Blendshape Artist will be responsible for bringing highly-realistic faces to life for both cinematic and in-game sequences.
- This person will make the final tweaks to the topology edge-flow and determine the final positioning and refinement to key assets such as eyes, teeth, tongue and eyelashes.
- When the model face is finalized the artist will sculpt a full array of naturalistic FACs and corrective blendshapes for expressive photorealistic humans.
- Sculpting a series of high-resolution wrinkle maps to add a final level of polish and nuance to the expressions..

WHAT YOU NEED TO BRING TO THE TABLE:

- Bachelor's Degree or equivalent experience preferred.
- Solid grasp of realistic human anatomy with special emphasis on the head/face (examples required).
- Strong understanding of Maya and basic understanding/use of blend shapes.
- Experience with facial rigging of any kind (examples required).
- Experienced with sculpting in Zbrush, Mudbox etc. (examples required).
- This person should be comfortable making facial expressions in the mirror and ideally capable of isolating difference expressions/actions in the face.
- This person should have an extreme attention to detail and an eye for minute differences/movements in face.
- This person should be able to grasp technical concepts at least from a broad perspective and follow technical workflows while pushing artistic limit.
- This person should be able to self-manage and keep track of their own progress and troubleshoot technical issues with Maya.
- This person should be able to brainstorm ideas that keep in mind the overall goals of the project.

PREFERRED QUALIFICATIONS:

- Experience with facial blend shape workflows on realistic humans.
- Expert understanding of human anatomy.
- Versed in Facial Action Coding System.
- Experience with Blendshape Combination System plug-in.
- Experience with Perfroce Strongly preferred to be based in San Diego, but open to qualified remote workers.

IF THIS SOUNDS LIKE YOU, APPLY NOW!

RECRUITER: Kelly Kingera

Yoh, a Daythis address is exclusively for individuals with disabilities requesting application assistance.

J2W: PROF

MONJOBSFSF:INTET

Ref:

SFSF: PROF

Projektdetails

  • Einsatzort:

    San Diego, Vereinigte Staaten

  • Projektbeginn:

    asap

  • Projektdauer:

    Keine Angabe

  • Vertragsart:

    Contract

  • Berufserfahrung:

    Keine Angabe

Geforderte Qualifikationen

  • Kategorie:

    IT Entwicklung

  • Skills:

    client

Yoh